Commodore

Annotated Bibliography

Fred D'Ignazio

This is a bibliographic list of all articles by Fred D'Ignazio catalogued by the Commodore 8-bit Magazine Index and readable on archive.org. There are currently 118 articles in the index; this list is incomplete.

Computing for Kids: Computer Adventures
Compute!'s Gazette, Issue 1, Volume 1, No. 1, July 1983, p. 34.
Fred D'Ignazio introduces himself, his history with computers, and his inspiration for the book Katie and the Computer.
Computing for Kids: Build a Computer Friend
Compute!'s Gazette, Issue 2, Volume 1, No. 2, August 1983, p. 62.
Fred D'Ignazio writes about twelve-year-old Alicia Lawless's Barney, a simple "computer friend" program written in BASIC.
Computing for Grownups: Revolution in the Nursery
Compute!'s Gazette, Issue 2, Volume 1, No. 2, August 1983, p. 66.
Fred D'Ignazio writes about kids using computers from an early age.
Computing for Kids: A Robot Inside Your Computer
Compute!'s Gazette, Issue 3, Volume 1, No. 3, September 1983, p. 74.
A look at robots in the classroom, both real (hardware) and virtual (software).
Computing for Grownups: Giants and Dwarfs
Compute!'s Gazette, Issue 4, Volume 1, No. 4, October 1983, p. 84.
Fred D'Ignazio discusses microcomputers and mainframes, and compares different approaches to word processing by different levels of user experience.
Computing for Kids: From Dinosaurs to Freckles
Compute!'s Gazette, Issue 4, Volume 1, No. 4, October 1983, p. 68.
A historical look at the shrinking size of computers over the years.
Computer Graphics: The Age of Electronic Art
Compute!'s Gazette, Issue 5, Volume 1, No. 5, November 1983, p. 22.
A look at computer art, from early experiments in 1961 to the hardware and techniques available in 1983.
Computing for Kids: There's a Creature in My Computer!
Compute!'s Gazette, Issue 5, Volume 1, No. 5, November 1983, p. 72.
Fred D'Ignazio encourages children to use their imagination and write programs with personality.
Computing for Kids: Your Wish is My Command
Compute!'s Gazette, Issue 6, Volume 1, No. 6, December 1983, p. 116.
Fred D'Ignazio shows kids how computer programs can be created to carry out a variety of tasks.
Computing for Families: New Family Learning Games
Compute!'s Gazette, Issue 7, Volume 2, No. 1, January 1984, p. 102.
A look at seven educational games: Pipes from Creative Software and Delta Drawing, Kids on Keys, Alphabet Zoo, Cosmic Life, Up for Grabs, and Fraction Fever from Spinnaker.
Computing for Families: The New King of the Mountain
Compute!'s Gazette, Issue 8, Volume 2, No. 2, February 1984, p. 76.
D'Ignazio writes about how his four-year-old son approaches drawing with Koala Painter.
Computing for Families: Computer Show and Tell
Compute!'s Gazette, Issue 9, Volume 2, No. 3, March 1984, p. 16.
D'Ignazio writes about bridging the gap between computers in the home and classroom.
Computing for Families: Albert Zap, Won't You Please Come Home?
Compute!'s Gazette, Issue 10, Volume 2, No. 4, April 1984, p. 62.
Review of the QuickFinger trio of typing games: AlphaZap, Keyboard Pacer and Link the Letters from Quick Brown Fox.
Computing for Families: New Standards for Home Learning
Compute!'s Gazette, Issue 11, Volume 2, No. 5, May 1984, p. 26.
D'Ignazio proposes that the structured curricula of in-school learning may not be the best fit for home learning.
Computing for Families: New Standards for Home Learning – Part 2
Compute!'s Gazette, Issue 12, Volume 2, No. 6, June 1984, p. 74.
D'Ignazio argues that computer learning, done at home, is different from traditional classroom education.
Computing for Families: Computer Thrillers: In Search of a "Software" Michael Jackson
Compute!'s Gazette, Issue 13, Volume 2, No. 7, July 1984, p. 74.
D'Ignazio writes about software with "personality", highlighting Alf in the Color Caves from Spinnaker.
Computing for Families: What Makes Good Software?
Compute!'s Gazette, Issue 14, Volume 2, No. 8, August 1984, p. 66.
Guidelines for selecting educational software.
Computing for Families: Micro Worlds for Young Children
Compute!'s Gazette, Issue 15, Volume 2, No. 9, September 1984, p. 72.
Reviews of Ducks Ahoy!, Big Bird's Special Delivery, Sea Horse Hide 'n Seek, and Peanut Butter Panic from CBS Software.
Computing for Families: A Journey Through the Land of the Buddy-Bots
Compute!'s Gazette, Issue 16, Volume 2, No. 10, October 1984, p. 64.
Detailed review of Tonk in the Land of the Buddy-Bots authored by Mercer Mayer and released by Mindscape.
Computing for Families: A Look at New Books from "Reggie" D'Ignazio
Compute!'s Gazette, Issue 17, Volume 2, No. 11, November 1984, p. 70.
A survey of books on the subjects of computers in education and general computer literacy.
Computing for Families: An Adventure in Telecommunications
Compute!'s Gazette, Issue 18, Volume 2, No. 12, December 1984, p. 60.
Review of SkiWriter II, a word processor on cartridge with a companion terminal program by Ken Skier from Prentice-Hall Home Software.
Computing for Families: A Visit with Sweetums the Ogre
Compute!'s Gazette, Issue 19, Volume 3, No. 1, January 1985, p. 44.
A visit to Jim Henson's Muppet Mansion and a review of Muppet Learning Keys from Koala Technologies. Includes lists of educational books and computer catalogs.
Computing for Families: The Computer Piano Teacher
Compute!'s Gazette, Issue 20, Volume 3, No. 2, February 1985, p. 24.
A review of the Colortone Keyboard from Waveform Corporation. The article describes how the accompanying software can encourage musical exploration.
Computing for Families: "Easy-Play" Computer Peripherals for the Family
Compute!'s Gazette, Issue 21, Volume 3, No. 3, March 1985, p. 64.
Musings on the potential of the personal computer to be a self-directed teaching machine, although at the time of writing, there is a lack of meaningful "courseware". Includes a brief look at several peripherals: The Muppet Learning Keys and Koala Pad from Koala Technologies, EasyKey from Neosoft, musical keyboards from Sight & Sound and Waveform, and light pens from Futurehouse and Tech Sketch.
Computing for Families: The World of Mimi the Ant
Compute!'s Gazette, Issue 22, Volume 3, No. 4, April 1985, p. 60.
A review of Mimi by Anne Bergeron, and a conversation with the author about the development process.
Computing for Families: Real World Software – Part 1: A Bright New Trend in Home Computing
Compute!'s Gazette, Issue 23, Volume 3, No. 5, May 1985, p. 92.
D'Ignazio posits that the home computer market has a need for "real world software"—software that supports self-improvement and self-directed learning.
Computing for Families: Real World Software – Part 2: A Survey of Recent and Upcoming Products
Compute!'s Gazette, Issue 24, Volume 3, No. 6, June 1985, p. 60.
A survey of 106 products that D'Ignazio classifies as "real world" software—programs that facilitate self-directed learning.
Computing for Families: Our Robot Hotel
Compute!'s Gazette, Issue 25, Volume 3, No. 7, July 1985, p. 54.
Overview of commercially-available toy, hobby, and educational robots.
Computing for Families: A Visit to Eric's Classroom
Compute!'s Gazette, Issue 26, Volume 3, No. 8, August 1985, p. 34.
An evaluation of the state of educational software and computer curricula.
Computing for Families: In Search of the Computer Sandbox – Part 1
Compute!'s Gazette, Issue 27, Volume 3, No. 9, September 1985, p. 72.
A look at some "sandbox" software for the 64 that allows for creative exploration.
Computing for Families: In Search of the Computer Sandbox – Part 2
Compute!'s Gazette, Issue 28, Volume 3, No. 10, October 1985, p. 110.
Characteristics of computer software that support a "sandbox" style of creative exploration.
Computing for Families: Gobbledygook Processing
Compute!'s Gazette, Issue 29, Volume 3, No. 11, November 1985, p. 108.
Screen Typing is a simple BASIC program that allows children to type characters and select colours in a word-processor like environment.
Computing for Families: Is Programming Dead?
Compute!'s Gazette, Issue 30, Volume 3, No. 12, December 1985, p. 128.
Argues that programming is not merely a way to produce software, but a medium for thinking and expressing ideas.
Computing for Families: Smart Power Tools: A Peek Inside the Black Box
Compute!'s Gazette, Issue 31, Volume 4, No. 1, January 1986, p. 117.
Musings on the balance between power and ease of use, and possible ramifications for critical thinking skills.
Computing for Families: Homework Helpers
Compute!'s Gazette, Issue 32, Volume 4, No. 2, February 1986, p. 54.
Software tools that can enhance the homework experience.
Computing for Families: Storytelling to Read
Compute!'s Gazette, Issue 33, Volume 4, No. 3, March 1986, p. 67.
Using story-writing software to create original stories can help children learn to read.
Computing for Families: The Steven Spielberg of the 21st Century
Compute!'s Gazette, Issue 34, Volume 4, No. 4, April 1986, p. 94.
Advances in personal computing open up new possibilities for amateur content creators.
Computing for Families: A Robot is a Girl's Best Friend
Compute!'s Gazette, Issue 35, Volume 4, No. 5, May 1986, p. 80.
Guest column by 10-year-old Joanna Sisk: review of the Elami Jr. robot from Robotland.
Computing for Families: My Favorite Robots
Compute!'s Gazette, Issue 36, Volume 4, No. 6, June 1986, p. 90.
Overview of robot-building kits: Capsela kits, Movit kits from OWI, and Fischertechnik kits.
The World Inside the Computer: It Only Takes Two to Make Music
Compute!, Issue 74, Volume 8, No. 7, July 1986, p. 102.
Profile of digital composer Paul D. Lehrman and the production of his MIDI album Celtic Macintosh.
Computing for Families: When High Tech Talks Back
Compute!'s Gazette, Issue 37, Volume 4, No. 7, July 1986, p. 89.
Anecdotes about the unexpected behaviours of new high-tech devices.
The World Inside the Computer: Do-It-Yourself Movies on an Apple
Compute!, Issue 75, Volume 8, No. 8, August 1986, p. 102.
D'Ignazio and his daughter Catie use the morphing capabilities of Fantavision (Brøderbund) on the Apple II to create a movie for a school science project.
Computing for Families: Computers and the Audiovisual Imagination
Compute!'s Gazette, Issue 38, Volume 4, No. 8, August 1986, p. 79.
D'Ignazio writes about his family's early attempts at low-tech multimedia.
The World Inside the Computer: Sandbox Fred and His Media Maniacs
Compute!, Issue 76, Volume 8, No. 9, September 1986, p. 103.
D'Ignazio leads a week-long multimedia workshop for teachers at Simon Fraser University in Vancouver, Ontario.
Computing for Families: Vancouver 1986: Distance is a State of Mind
Compute!'s Gazette, Issue 39, Volume 4, No. 9, September 1986, p. 83.
D'Ignazio writes about his experiences as a speaker and panel moderator at the World Congress on Education and Technology, and reflects on the ways technology can facilitate conversations across space and time.
The World Inside the Computer: Boy Shoppin' with Taunnie Howery
Compute!, Issue 77, Volume 8, No. 10, October 1986, p. 103.
Profile of Taunnie Howery, a 12-year-old blind musician who uses voice-recognition technology to control recording studio software.
Computing for Families: Drum Suits, Rhythm Sticks, and Digital Pianos
Compute!'s Gazette, Issue 40, Volume 4, No. 10, October 1986, p. 86.
A look at some of the latest digital musical instruments.
Computing for Families: Something Fun for Teachers
Compute!'s Gazette, Issue 41, Volume 4, No. 11, November 1986, p. 103.
Using humour and fun to introduce technology to novice teachers.
The World Inside the Computer: Computer Pop-Up Books
Compute!, Issue 78, Volume 8, No. 11, November 1986, p. 84.
Review of the Explore-a-Story books for the Apple II from D. C. Heath.
The World Inside the Computer: What is COMPUTE! Doing Here?
Compute!, Issue 79, Volume 8, No. 12, December 1986, p. 90.
D'Ignazio argues that it is important for science fiction writers to explore the implications of advances in computing.
Computing for Families: The Roots of Learning
Compute!'s Gazette, Issue 42, Volume 4, No. 12, December 1986, p. 106.
D'Ignazio reflects on the effects of embedded vs. disembedded thinking on the learning process, and posits that computers can support embedded thinking.
The World Inside the Computer: Computers for Adult Literacy
Compute!, Issue 80, Volume 9, No. 1, January 1987, p. 86.
On using personal computers to combat illiteracy.
The World Inside the Computer: Making Movies with Print Shop and Magic Slate
Compute!, Issue 81, Volume 9, No. 2, February 1987, p. 78.
The story of an outbreak of creativity among teachers attending a summer workshop on how to set up a multimedia classroom.
The World Inside the Computer: When Buying a New Computer, Don't Ask Me!
Compute!, Issue 82, Volume 9, No. 3, March 1987, p. 83.
Computer journalists must not let their enthusiasm for computers blind them to the shortcomings of some new products.
The World Inside the Computer: The ComputerEyes/2 Digitizer
Compute!, Issue 83, Volume 9, No. 4, April 1987, p. 72.
Review of the ComputerEyes/2 digitizer from Digital Vision.
The World Inside the Computer: A Magic Slate for Young Writers
Compute!, Issue 84, Volume 9, No. 5, May 1987, p. 55.
Review of Magic Slate, a word processor and suite of supporting programs for the Apple II from Sunburst Communications.
The World Inside the Computer: Instant Images on Your Apple Computer
Compute!, Issue 85, Volume 9, No. 6, June 1987, p. 70.
Review of the FingerPrint Plus screen capture card for the Apple II from Thirdware Computer Products, used in the Multi-Media Classrooms Project in Birmingham, Alabama.
The World Inside the Computer: Sandbox Fred Rides the Wild Electrons
Compute!, Issue 86, Volume 9, No. 7, July 1987, p. 47.
Students share their stories via modem with files created in Newsroom from Springboard Software.
The World Inside the Computer: Robert Evans Meets the Xerox 4020
Compute!, Issue 87, Volume 9, No. 8, August 1987, p. 61.
First experiences with the Xerox 4020 color laser printer.
The World Inside the Computer: Music, Video, and FOR-NEXT Loops
Compute!, Issue 88, Volume 9, No. 9, September 1987, p. 66.
Profile of Bridget Logan’s computer lab at Mountain Brook High School near Birmingham, Alabama.
The World Inside the Computer: Computer Learning Month
Compute!, Issue 89, Volume 9, No. 10, October 1987, p. 56.
October 1987 has been designated "Computer Learning Month" by the US Congress.
The World Inside the Computer: It's a Hammer! It's a Sandbox! It's a Refrigerator! No! It's a Computer!
Compute!, Issue 90, Volume 9, No. 11, November 1987, p. 64.
The typical user's mental model of the computer is not as well-defined as their model of a mundane appliance like a refrigerator.
The World Inside the Computer: Black Boxes and Best Friends
Compute!, Issue 91, Volume 9, No. 12, December 1987, p. 64.
D'Ignazio proposes the "portable black box", a compact device that can serve up helpful information and applications.
The World Inside the Computer: Treat Your Kids to Some K-Mail
Compute!, Issue 92, Volume 10, No. 1, January 1988, p. 62.
A computer in the kitchen serves as the D'Ignazio family's local bulletin board.
The World Inside the Computer: Skiing Down the HyperCard Iceberg
Compute!, Issue 93, Volume 10, No. 2, February 1988, p. 56.
Unboxing and first experiences with HyperCard.
The World Inside the Computer: Computers of the Future
Compute!, Issue 94, Volume 10, No. 3, March 1988, p. 58.
Readers respond to a call for visions of the future of computers (The World Inside the Computer: It's a Hammer! It's a Sandbox! It's a Refrigerator! No! It's a Computer! by Fred D'Ignazio, COMPUTE!, November 1987, p. 64).
The World Inside the Computer: The National Gallery of Art in Your Computer
Compute!, Issue 95, Volume 10, No. 4, April 1988, p. 48.
Profile of Dr. Gerri Sinclair, professor of education at Simon Fraser University in Vancouver, British Columbia, and her work with HyperCard to create virtual tours of the National Art Gallery.
Kids, Computers, and Summer Vacation
Compute!, Issue 96, Volume 10, No. 5, May 1988, p. 22.
Suggestions for entertainment and educational software, and numerous creative projects to get kids to engage with the computer in more active ways.
Reviews: Mavis Beacon Teaches Typing!
Compute!, Issue 97, Volume 10, No. 6, June 1988, p. 68.
Review of Mavis Beacon Teaches Typing! from The Software ToolWorks.
D'Iversions: Tiny, Talented Machines: Desktop Fusion
Compute!'s Gazette Special Section, Volume 12, No. 10, October 1990, p. 18.
D'Ignazio writes about miniaturization in technology.
D'Iversions: Open Your Mind to Computer Implants
Compute!'s Gazette Special Section, Volume 12, No. 11, November 1990, p. 14.
D'Ignazio speculates about the future of input devices beyond present-day keyboards.
D'Iversions: Making Friends with Computer Agents
Compute!'s Gazette Special Section, Volume 12, No. 12, December 1990, p. 16.
D'Ignazio begins with a callback to his article Computing for Kids: Build a Computer Friend (Compute!'s Gazette, August 1983, p. 62) and follows up with a look at computer agents—software designed to perform helpful tasks.
D'Iversions: Digital Smoke and Mirrors
Compute!'s Gazette Special Section, Volume 13, No. 1, January 1991, p. 22.
D'Ignazio writes about digital photo editing as a way to alter reality.
D'Iversions: Computer Chips: Cities of Silicon
Compute!'s Gazette Special Section, Volume 13, No. 2, February 1991, p. 18.
D'Ignazio speculates about the next generation of CPUs and the multimedia capabilities they will support.
D'Iversions: Next Century's Hot Item: High Tech to Go
Compute!'s Gazette Special Section, Volume 13, No. 3, March 1991, p. 19.
D'Ignazio speculates about miniaturization and fashion.
D'Iversions: Virtual Reality: Swear You Are There!
Compute!'s Gazette Special Section, Volume 13, No. 4, April 1991, p. 18.
D'Ignazio describes an encounter with a virtual-reality roller coaster and speculates where the technology may be headed.
D'Iversions: Kids are Learning Lessons from Nintendo
Compute!'s Gazette Special Section, Volume 13, No. 5, May 1991, p. 24.
On the educational benefits of console gaming.
D'Iversions: My 64 is a Harsh Mistress
Compute!'s Gazette Special Section, Volume 13, No. 6, June 1991, p. 20.
D'Ignazio writes about his reluctance to disconnect.
D'Iversions: The Contest Returns: Design a Robot
Compute!'s Gazette Special Section, Volume 13, No. 7, July 1991, p. 24.
Announcing the return of D'Ignazio's "Design-a-Robot" contest. Follow-up to D'Iversions: Design a Robot Contest by Fred D'Ignazio (Compute!'s Gazette, February 1990, p. 19).
D'Iversions: Won't You Come Home George Jetson?
Compute!'s Gazette Special Section, Volume 13, No. 8, August 1991, p. 24.
D'Ignazio writes that the 1990s look almost nothing like the future as predicted in the 1950s.
D'Iversions: Robots in Disguise
Compute!'s Gazette Special Section, Volume 13, No. 9, September 1991, p. 24.
Automated appliances ("robots") do not resemble the robots of science fiction.
D'Iversions: Virtual Reality Hits the Shopping Malls
Compute!'s Gazette Special Section, Volume 13, No. 10, October 1991, p. 24.
In the future, virtual reality kiosks have the potential to allow consumers to preview options before purchasing.
D'Iversions: Live, Reality Television
Compute!'s Gazette Special Section, Volume 13, No. 11, November 1991, p. 22.
Amateur video and surveillance on the rise.
D'Iversions: Technology You Can Taste
Compute!'s Gazette Special Section, Volume 13, No. 12, December 1991, p. 22.
A speculative article about virtual-reality menus that could stimulate multiple senses.
D'Iversions: As Others See Me
Compute!'s Gazette Special Section, Volume 14, No. 1, January 1992, p. 22.
A prediction of "digital cosmetics" that could be applied to modify a user's online image in video conference calls.
D'Iversions: The Computer Chameleon
Compute!'s Gazette Special Section, February/March 1992 – Volume 14, No. 2, p. 22.
Miniaturization and nanotechnology may reduce the clutter of a desktop computer and its peripherals.
D'Iversions: Design-a-Robot Contest Winners
Compute!'s Gazette Special Section, Volume 14, No. 3, April 1992, p. 22.
Announcing winners of the Design-a-Robot Contest, which first appeared in Compute!'s Gazette, February 1990, p. 19.
D'Iversions: GOLMER the Robot
Compute!'s Gazette Special Section, Volume 14, No. 4, May 1992, p. 6.
A guest column by Gordon Smith, winner of the Design-a-Robot Contest (Compute!'s Gazette, February 1990, p. 19), explaining the design and features of his winning entry, GOLMER.
D'Iversions: Digital Immortality
Compute!'s Gazette Special Section, Volume 14, No. 6, July 1992, p. 24.
D'Ignazio writes that we can be remembered by the digital ephemera we leave behind, and speculates that businesses may arise to curate these materials.
D'Iversions: A Swarm of Naked Puppies
Compute!'s Gazette Special Section, Volume 14, No. 7, August 1992, p. 24.
Contrasting learning styles between adults and young children.
D'Iversions: My Dream
Compute!'s Gazette Special Section, Volume 14, No. 9, October 1992, p. 21.
A speculative short story that explores the hypothesis that reality is a simulation.
D'Iversions: Captain Future and His Pocket Commander
Compute!'s Gazette Special Section, Volume 14, No. 10, November 1992, p. 21.
D'Ignazio writes about the novelty of using the Fujitsu Pocket Commander, an early model of cell phone.
D'Iversions: Crazy Fred's High-Tech Garage Sale
Compute!'s Gazette Special Section, Volume 15, No. 1, January 1993, p. 21.
D'Ignazio writes about dealing with the piles of technological junk that have accumulated over the years.
D'Iversions: His Master's Voice
Compute!'s Gazette Special Section, Volume 15, No. 2, February 1993, p. 24.
Musings on electronic voices and the telephone.
D'Iversions: Frank the Fireplace and Larry the Lamp
Compute!'s Gazette Special Section, Volume 15, No. 3, March 1993, p. 24.
Wild speculations about the future of smart home technology.
D'Iversions: Multimedia Mulligatawny
Compute!'s Gazette Special Section, Volume 15, No. 4, April 1993, p. 24.
D'Ignazio's multimedia workshop encourages teachers illustrate concepts in creative ways.
D'Iversions: When Television Goes Digital
Compute!'s Gazette Special Section, Volume 15, No. 5, May 1993, p. 24.
D'Ignazio writes about the possibilities of digital cable television.
D'Iversions: Multimedia Illuminations
Compute!'s Gazette Special Section, Volume 15, No. 6, June 1993, p. 16.
Report on a fourth-grade class's multimedia projects presented at IBM's EduQuest Executive Conference in Atlanta. D'Ignazio argues for the continued importance of writing as technology evolves.
D'Iversions: Toddler's Choice
Compute!'s Gazette Special Section, Volume 15, No. 7, July 1993, p. 24.
The 64 is an inexpensive option for young children. Includes list of selected educational software.
D'Iversions: Multimedia Road Warrior
Compute!'s Gazette Special Section, Volume 15, No. 8, August 1993, p. 24.
Stories of travelling with the necessary equipment for multimedia presentations.
D'Iversions: Hello, Toon Town!
Compute!'s Gazette Special Section, Volume 15, No. 9, September 1993, p. 20.
D'Ignazio writes about the state of voice-recognition technology in 1993 and speculates about future directions.
D'Iversions: Into a Digital Black Hole
Compute!'s Gazette Special Section, Volume 15, No. 10, October 1993, p. 24.
D'Ignazio paints a dystopian picture of the increasing digital convergence of all media.
D'Iversions: Are Schools Ready for Our Children?
Compute!'s Gazette Special Section, Volume 15, No. 11, November 1993, p. 24.
D'Ignazio writes about the role of technology at home and in the classroom, and the difficult transition that can take place when children start school.
D'Iversions: I Don't Think This Is Cleveland Either, Toto!
Compute!'s Gazette Special Section, Volume 15, No. 12, December 1993, p. 18.
Digital media manipulation blurs the line between truth and fiction.
D'Iversions: Sticky-Tab Computing
Compute!'s Gazette Disk Edition, Issue No. 1, January 1994, p. 14.
D'Ignazio imagines a world where Personal Digital Assistants (such as the Apple Newton) are designed like Post-It note pads.
D'Iversions: Classrooms Without Walls
Compute!'s Gazette Disk Edition, Issue No. 2, February 1994, p. 15.
Advice to help resource-poor classrooms connect with the outside world.
D'Iversions: The Real MPCs: Kids Inventing Multimedia on Their Own
Compute!'s Gazette Disk Edition, Issue No. 3, March 1994, p. 17.
D'Ignazio writes about students' low-tech approaches to multimedia.
D'Iversions: Ultimate Digital Intercom: Stick It in Your Ear!
Compute!'s Gazette Disk Edition, Issue No. 4, April 1994, p. 7.
Speculation about home intercom systems in the future.
D'Iversions: The Battle for Cyberspace Highway: Whose Reality Rules the Road?
Compute!'s Gazette Disk Edition, Issue No. 5, May 1994, p. 11.
D'Ignazio contrasts the viewpoints of kids and educators with respect to video games and education.
D'Iversions: The Original Reality Divide: Book Learning vs. Experiential Learning
Compute!'s Gazette Disk Edition, Issue No. 6, June 1994, p. 13.
D'Ignazio writes about individual "reality bubbles" and how they interact with groups he calls "People Like Us" (PLUs).
D'Iversions: The Fork in the Road
Compute!'s Gazette Disk Edition, Issue No. 7, July 1994, p. 6.
Four types of users on the internet.
D'Iversions: Channel Z—A Parking Lot for Couch Potatoes
Compute!'s Gazette Disk Edition, Issue No. 8, August 1994, p. 7.
Musings on the future of the internet, convergence of media, and blurring of boundaries.
D'Iversions: Paper Training Sparky the Dog
Compute!'s Gazette Disk Edition, Issue No. 9, September 1994, p. 7.
Thoughts on information on paper (books) vs. electronic sources.
D'Iversions: Information Dirt Roads, Bike Paths, and Hiking Trails
Compute!'s Gazette Disk Edition, Issue No. 10, October 1994, p. 11.
D'Ignazio writes about the Multi-Media Detectives education project and shares some amusing anecdotes about video conferencing.
D'Iversions: Distance is a State of Mind
Compute!'s Gazette Disk Edition, Issue No. 11, November 1994, p. 4.
D'Ignazio writes about the sense of presence in digital means of communication.
D'Iversions: Multimedia on a Shoestring
Compute!'s Gazette Disk Edition, Issue No. 12, December 1994, p. 10.
D'Ignazio teaches students and teachers about "undigitizing"—using analog devices (VCRs, tape recorders, etc.) to create multimedia without the need for expensive computer hardware.
D'Iversions: Where in the World is Fred D'Ignazio?
Compute!'s Gazette Disk Edition, Issue No. 13, January 1995, p. 6.
A silly short story about trying to find Fred D'Ignazio in cyberspace.
D'Iversions: Undigitize Your Presentations for a High-Tech Look!
Compute!'s Gazette Disk Edition, Issue No. 14, February 1995, p. 5.
D'Ignazio writes that digital media are not necessary when analog solutions will do. "Don't digitize unless you have to." This article finishes with D'Ignazio's "postscript" farewell to Gazette readers.

Dr. Myles L. Skinner is the “curator” of the CBM 8-Bit Magazine Index.