Commodore

CURSOR #16 – January 1980

“The prototype 80-character PET is a very hot new product! The screen definition is about as good as I've seen on the best commercial CRT terminals: crisp and clear, right out to the corners...If priced correctly, Commodore may be able to capture a large share of the small business market.”
—Excerpted from A Cursory Glance, Issue #16

Screenshot of a 3D box frame drawn in PETSCII.
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COVER

Author: Tony Schettino
Original file name: COVER16
PRG file: cover16.prg

This month's cover draws a series of random rectangles with rounded corners. The PET places the top left corner of each rectangle at a random (X, Y) coordinate and selects a random width and height. This algorithm tends to crowd the rectangles in the lower right quadrant of the screen.

The cover has an interactive component—if you press a key, the rectangles will be filled with whatever character you type.

Pressing SPACE takes you to the table of contents for the issue.

Screenshot of a PETSCII maze filled with crosses and diamonds.
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NAB!

Author: Malcolm Michael
Original file name: NAB!
PRG file: nab.prg

NAB! is a PET version of Sega's 1979 aracade game Head On. The controls are responsive and the game moves along at a good pace. The display makes good use of the PETSCII character set and the sound effects fit naturally with the gameplay.

This game is excellent.

Screenshot of a PETSCII represenation of a helicopter flying above a burning apartment tower.
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FIRE!

Author: Brian Sawyer
Original file name: FIRE!
PRG file: fire.prg

In FIRE!, you control a Fire Department helicopter dropping water on burning buildings. The PETSCII art in this one is effective, although the helicopter looks a little goofy. The gameplay is solid but the controls are a bit sluggish—I suppose that while you struggle to push the helicopter back and forth above the burning buildings, you can imagine that you're trying to fly in high winds.

This game is all about seizing the initiative. If you don't act quickly to contain the fire, it will quickly spread and the entire screen will burn.

Screenshot of of a PETSCII turret at the bottom of the screen, and two PETSCII aliens near the top.
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ALIENS!

Author: Mike Hamilton
Original file name: ALIENS!
PRG file: aliens.prg

ALIENS! is a fixed shooter in which you move your turret along the bottom of the screen and shoot aliens that descend from the top. If an alien reaches the bottom, it's game over. The game starts out easy, but as the game progresses, the aliens get faster and faster. The controls are fluid and the scrolling is smooth. This is an excellent game.

The keyboard controls won't work on later models of the PET. I haven't tried disassembling the program, but I suspect that the keboard is read through memory location 151 ($97), which was a frequent cause of compatibility issues.

Screenshot of a Snakes-and-Ladders-type game board rendered with PETSCII graphics.
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BONZO!

Author: Randall Lockwood
Original file name: BONZO!
PRG file: bonzo.prg

BONZO is named for The Bonzo Dog Chase, a variant of the board game Snakes and Ladders, (also known as Chutes and Ladders), featuring Bonzo the Dog, a popular cartoon character from the 1920s.

While Snakes and Ladders is normally played on a square board (usually 10x10), The Bonzo Dog Chase is played on a rectangular 13x10 board. The PET version is played on a 13x7 board, which makes it feel more like Bonzo than Snakes. It's important to get the small details right.

This game is...okay. The PETSCII board is ugly but gets the job done. There's no strategy here; the outcome depends purely on luck. If you play against the PET, keep in mind that the odds slightly favour the player who goes first.

Screenshot of a PETSCII block and a circle.
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CATCH!

Author: George Leotti
Original file name: CATCH!
PRG file: catch.prg

"Play catch with the PET," says the flyer. CATCH! is simple: the PET sends a ball across the screen along a random trajectory and you have to intercept it with your block. I found this one frustrating but hard to put down. The ball is difficult to catch; a score of 3 out of 10 was about the best I could manage.

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