cursor

CURSOR #11 – June 1979

“During mid-June I visted the Commodore plant and had an enjoyable and interesting afternoon. As you might guess, the 2040 disk system was discussed during my visit. Commodore is aware that they need to make the 2040 easier to use.”
—Excerpted from A Cursory Glance, Issue #11

Screenshot of 5 dots representing a firework.
Enlarged Image

COVER

Author: Glen Fisher
Original file name: COVER11
PRG file: cover11.prg

This month's cover gives us a firework display, although the results are a little disappointing. The fireworks, represented by single dots, are launched from the bottom left corner and explode into five dots at the end of a random trajectory. The animations aren't bad but there really should be more than five dots in each firework. The screenshot I managed to capture is about as exciting as these fireworks get.

Pressing SPACE takes you to the table of contents for the issue.

Screenshot of a field filled with PETSCII obstacles and two circles representing the player and computer.
Enlarged Image

DEMON!

Author: Ken Morley
Original file name: DEMON!
PRG file: demon.prg

DEMON! is a game of tag played on a screen full of PETSCII obstacles. Every time the player (a circle) catches the "demon" (a different circle), a new opponent will spawn. The game flows quickly, and the demons are hard to catch. The keyboard buffer is the true enemy in this game—your buffered movements will cause you to overshoot your quarry if you aren't careful.

In addition to the keyboard controls, you can use a joystick to play this game. I don't think PET joysticks were common, but they were an option.

Screenshot of the calculation of 2^64 multiplied by 2^128.
Enlarged Image

HI CALC

Author: Glen Fisher
Original file name: HI CALC
PRG file: hicalc.prg

HI CALC is a high-precision calculator that can handle 120 significant figures on an 8K PET, and 684 on a 16K PET. I played around with this one for a little while, and I'm impressed. The program streamlines its internal representation of numbers by storing them in "base 1000" (essentially 3-digit chunks). I tried multiplying two reasonably long numbers, equivalent to 2^64 * 2^128 (see screenshot), and verified that the answer was correct with WolframAlpha. The PET came back with this 58-digit answer pretty quickly, too. These days, we have modern tools available for this kind of calculation, but this program's still fun to play around with for a bit. It might even be worth studying how the program is put together for anyone interested in low-level arithmetic algorithms.

Screenshot of two PETSCII dice and a row of numbers from 1 to 12.
Enlarged Image

WIPEOUT

Author: Sheila Dolgowich
Original file name: WIPEOUT
PRG file: wipeout.prg

WIPEOUT is a dice game where you try to eliminate the numbers 1 through 12 based on the results of your rolls. You can't eliminate a number twice, and if you can't eliminate anything, it's game over. To play a perfect game, at minimum, you'd need to roll a 12 (1 in 36 chance), an 11 (1 in 18 chance), and a 10 (1 in 12 chance) in addition to the right combination of rolls to eliminate all the smaller numbers. The odds are really stacked against you. I played about a dozen games before I put this one away, and in my best game, only eliminated 9 of 12 numbers.

Screenshot of a linear peg solitaire game in progress.
Enlarged Image

PEG

Author: Julia Hallford
Original file name: PEG
PRG file: peg.prg

PEG is a computer version of a "one-dimensional" pegboard solitaire game where your goal is to reverse the starting configuration of the pegs through the correct sequence of moves. The input scheme is simple: because any peg can only have one legal move at a given moment, you only have to tell the PET which peg you want to move. It's possible to get yourself into an unwinnable state but once you see the pattern, the solution makes sense and should be easy to reproduce. If you get stuck, you can have the PET play out the solution while you watch—a nice bit of finesse from the programmer.

Screenshot of a menu of U.S. states. The user is asked to locate Des Moines.
Enlarged Image

STATES

Author: Art Carpet
Original file name: STATES
PRG file: states.prg

STATES is one of those educational programs that drills you on matching U.S. states with their capital cities. While I understand that the "states and capitals" pairings provide a programmer with a nice dataset to work with, so many drill programs used this data as the subject matter for educational programs that it became a cliche. This drill is unlikely to resonate with anyone who is not American (and I have it on good authority that there may even be dozens of us around the globe) but the program does what it sets out to do and does it competently. On the hardest level, it becomes unlikely that you will be able to guess your way to a perfect score, so you might as well just learn the state capitals and move on.

« PREV   CURSOR #11 (June 1979)   NEXT »